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As far as I know Blender has never had any official LTS releases. But the thing that Blender is is that no matter what is happening in the community, no matter what, Blender is always evolving and staying relevant. Thats why the growth has been always so exponential. The only time that Blender’s growth really slowed was during and after the release of the GE.
I think Blender 3.2.0-LTS needs to be released in 2018 This gives a real plan of release for stable Blender releases in the future. Lets not create a new numbering scheme that for no logical reason at all. Even if its easier for both the users and the developers. Thats what the pipeline was made for.
Vee3d is on the way out, at least for Intel and AMD based GK104. If you want to use Vee3d please note that the PPA is no longer supported. Your best way to get recent versions of Vee3d is to install them from the main Blender repo instead. Blender will happily build and install from the main repo using the new system. Blender 2.8x users are strongly recommended to upgrade to Blender 2.80x to have access to the Vee3d layer system.
I bought my last nvidia graphics card for Blender, my previous card had a problems with OpenGL. I tested 2.79.4 on Windows and 2.79.5 on Linux and I had no problems whatsoever.
Installing 3.2 looks like easy install as ever, but blender now use GIO/GIO.config files and I just don’t want to update every thing to new format on every system update.
Blender is the best 3D modeling software available. Its down to the text editing part. It’s not that easy to dig, edit and make text on an object to make it fit in the scene. If someone can help make the text editor improve this will help me a lot.
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If your goal is to stick with the second option above, you might want to become more familiar with its git repo history; Its not a lot to read. Only one branch is relevant at the moment (
unstable), and it has BlenderMaster a couple of updates. BlenderMaster is still listed on the release page, and right now its really just a placeholder.
Blenders official commit history
Voxels remesher and auto-masking are major features I have been eyeing for a while. Blender can actually export models made with previous versions as VRML, which means that Blender 3D was always able to import models made with previous versions, but the workflow was tedious and error-prone.
This isnt really related to the model format as Blender 3D Full Crack has supported the voxel format for a very long time. However, Its a neat piece of work, and it also shows the difference in making progress, most of the work is done and now its just polishing. I would say this is a major change, and definitely worth to mention.
In 3.2 Blender has a new WYSIWYG interface: Blender’s new UI is derived from the Assimp library, and uses many parts of it’s user interface and rendering pipeline. This means that developers can use the “UI as a service” pattern, and plug various UI solutions in Blender without having to modify their standard user interface system. Blender 3.2 also supports Assimp format files, making it much easier for new developers to start a new UI solution, and many new UI components for Blender are already available in these formats.
With the new asset management system we have also introduced new ways to use it. In addition to the old, custom asset management system, we now use the more generic object inventory system available in Blender 3.2.
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And that is my beloved thing, to use a release number like year.2.6.0, where year is the year when the version will be stable and then to update the release number with a year (like 184.108.40.206 for the stable 1.1.1 release. which is exactly the same as 220.127.116.11). Not just to decrease the number of version but because users dont know if their blender is the newest or if its just the newest version 18.104.22.168. It might confuse users.
I think the Blender devs make a mistake by using the year as a version number, I am a MS developer and can tell you its not a good choice. a version can still have a number after it and i think a year is the right way to go for a release that is a major upgrade version. like 3.2 or 3.5.
I completely agree with that Ton, and I fully endorse the suggestion. The main reason it makes sense for Blender to have a version number indicating that something is a big development version, is so that the release can be targeted at features or bug fixes intended to be merged into the current version. If the version number has the word 3.2 in it, that means the developers are planning to focus on this particular version for a while. If there are significant new features in the software, it also means the version number should be bumped to 3.2.x to indicate the 2.9 series is being phased out for a few months.
But that doesnt mean that some of these features should not be implemented at the same time, and in fact most of the major ones have been implemented at the same time. The thing about the numbers is that it would mark when the stability of the version will go down. You can already start using the 2.80 at home, and the stable versions of the major 3D production software are still on 2.79. Some of them even depend on 2.79 (C4D and 3DSmax). Because I have been using 2.80 Blender only for a week, I haven’t noticed if the stability has decreased. I also haven’t noticed any missing features either, because most of the time I am using the 2.80 for rendering. I have to agree with the 2.9x plan, there are alot of new features in 2.8x and it makes it hard to keep up with all these releases. One the best thing about it, is that it shows the difference between minor and major versions. Another thing I love about this plan is that it can be easily supported by blender.org, because there is no additional work needed. And for blender users that want to stay up to date, they can wait a week and go straight to the latest stable release if they want to.
Guys, I think this is a great idea, especially for our less active users. As a project leader I cannot force my project to be open source, otherwise it just wouldn’t be relevant. But since we have been so open in the past I wanted to keep that trend. I think it also creates more interest in the community, because there will be less confusion around 2.9x and 2.9y releases.
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Blender 3D 3.2.1 System Requirements
- CPU: Multi-core, High-speed machine
- RAM: 2048 MB RAM
- Disk Space: 1 GB (2 GB recommended)
- Driver: Windows, DirectX 9
- Input Devices: Mouse and Keyboard
Blender 3D 3.2.1 Features
- I am going to go out on a limb here and say that the Blender dev’s ship has been lifted! The Blender organization now owns and operates Blender 3D. Blender is 3D editing done right!
- Blender 3D 3.2.1 has a brand new interface!
- World workbench (see link)
- Added one more useful feature to the API
- Added a new render pipeline type, “Mix”, which allows you to mix 3D rendered geometry. Also supports mixing footage.
- Launcher now supports zooming out as well as in
- Lighting and rendering are now easily specified in a render pipeline
- Shading modules are now easier to define
- Camera tracking is much easier to use!
- Keep track option for camera tracking is now exposed
- Pose bones are now used for camera tracking
- Bones can now be tracked in the viewport as well as in the 3D view
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