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When it comes to creating visual effects there is nothing comparable, and even if for instance you were to use a hand-drawn animation tool, let’s be honest, the quality is not going to be the same and the challenge in creating visual effects in Cinema 4D is to get the result that makes you (and your audience) smile and be proud of what you have created. But, If you were to use a hand drawn animation tool (which I believe you would be limited to) you have to clean up each frame by hand, and if you use any sort of lower-quality tools the results will often be even worse, this of course is when compared to the ease of creating visual effects in Cinema 4D. If you want to see the difference you can check out some of my work and then you can see the difference in hand-drawn animation compared to the ease of creating visual effects in Cinema 4D. I actually recommend that anybody who wants to create something to go for the latter, which obviously will cost you some money, but the quality is just way beyond anything you could ever achieve without Cinema 4D.
Cinema 4D is simply the most complete piece of software out there when it comes to visual effects in my opinion, and even if other software has something that is comparable, in terms of features and cost of entry, Cinema 4D is always going to be the most powerful. But then again when you look at other visual effects software theres also something which is comparable to this tool, and compared to other tools you just get to spend a lot more time getting the basics right in Cinema 4D so that you dont have to constantly outsource your tasks to other software in the future, which I believe is the main reason why the tool is so popular.
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What should we do next? Cinema 4D Free has many great features, such as new node based shader rendering, but it is also a bit limited in some areas of rendering and scripting. So, we are working on new features, updates and an additional version. You can stay up to date with all the latest news by subscribing to our blog or following us on Twitter , and if you have any suggestions for future updates, drop us a line at [email protected] !
Cinema 4D has been updated once again. Prime has been upgraded to version 5.6.3, the latest, greatest and greatest. We have added our Upscale Filter, simulated deformation. We have added our own Substance designer. We have added our own Ironskin shader. We have added HDR and Z-depth. We have added a new version of our Working Environment with a simplified workflow for all users. We have added our own version of the built-in tools and workflow. We have added force fields, booleans and many more new features and fixes.
Cinema 4D has been updated once again. Prime has been upgraded to version 5.6.3, the latest, greatest and greatest. We have added our Upscale Filter, simulated deformation. We have added our own Substance designer. We have added our own Ironskin shader. We have added our own version of the built-in tools and workflow. We have added force fields, booleans and many more new features and fixes.
During the process of testing bump mapping and per-object-subdivisions workflows, the team found a lot of benefits. As a result, this version of Cinema4D includes a new modifier, called Bump, which adds an easy way to create bump maps to an image.
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Solid Angle has made a series of key updates to Cinema 4D that make it the definitive professional 3D-modeling and animation solution for Mac. What was lacking a couple of years ago is now here. The new features and improvements in R14 make this release the best version of Cinema 4D ever, and provide advanced modeling, animation, lighting, rendering, animation, and motion tools for all levels of users. Like all of Solid Angle’s products, it is intuitive, and it works. As such, I recommend Cinema 4D (and all of its ProRender-enabled spinoffs) to 3D artists who need a complete modeling and rendering platform in their workflow. It is the best way to bring computer-generated digital characters to life and seamlessly integrate them into all kinds of productions. I’m glad to see that this company is still rock solid and committed to the Mac platform.
Cinema 4D has also been tweaked and improved with a number of special new tools and enhancements. In the Modeling category, there’s a brand new Undo/Redo feature that makes it easy to revert to your last command, switching undo/redo back and forth between the Animation and Layout tools as well as the Modeling tools. An improved and enhanced feature browser now makes it easy to find and display the features you want to work with in any of the many tools. In the Layout tools, sub-layer groups of commands can now be collapsed or collapsed at will without affecting the layers below. When a sub-layer is collapsed, the display is still visible above it.
Cinema 4D now also includes a network rendering option. When it is enabled in the Render Settings window, Patch For Cinema 4D will render a scene and then send the footage via TCP/IP to another computer. Once the render has completed, the render manager sends the rendered frames as a text file to the receiving computer, which can be a web-cam, the Cinema 4D application on another computer, or a file manager running on a remote desktop. This new feature makes it easy to render from a laptop and view on a remote computer. Since I havent found much support for network rendering, I cant give a full review on this feature. However, the editing tools that we will be discussing in the upcoming chapters really shine when working in the networked environment. The networked render option is also free for all users.
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What’s new in Cinema 4D
- New medium modelling shader: added support for modern render engines, a new shading that works nicely with Cycles
- New lighting model: a new parallax world shadings environment
- New cameras: improved internal camera views, new key frame assist for the [INAUDIBLE]
- New camera animations: new default camera trails
- New animation timeline: an updated timeline interface, new key frame assist, new color packs, new over apply functionality, new graphic packs, new animation curves, new timeline tool, and tweaks to the graph editor
- New render engine: added more engine options, a new preview window, the ability to have your own external default project assets, a new format for external texture packs, drop dead easy support for both Hexagon and Hexagon UV, and much more
- New paint engine: added support for brush textures, a new paint mode, and much more
- New node editor: added a new set of node nodes, a new refract node, and much more
Cinema 4D System Requirements
- Windows XP/ Vista/ 7/8/ 8.1 – 32/64-bit
- 2GB RAM
- 3.0 GHz processor
- 20 GB HD space
- 15 GB free hard disk space
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